Corrections
Mistakes happen mid-game: the wrong winner tapped in, the faan off by one, a hand that shouldn't have counted. You can fix all of it yourself from the host console, without borrowing anyone's phone.
There are two tools: override and delete.
Override a hand
Overriding lets you correct a hand's details while keeping it in the record. You can change:
- The winner
- The faan
- Who dealt in
- The score
You also add a reason, so there's a clear note of why the change was made. Once you save, the hand is marked as overridden.
Override is the right choice most of the time. It keeps the hand in place and simply corrects the numbers.
Use override when a hand happened but was recorded wrong. Use delete only when a hand shouldn't be there at all. If you're unsure which to use, override is the safer pick.
Delete a hand
Deleting removes a hand entirely and rolls back that table's hand count, as if it never happened.
There's one guardrail. If the table has already played on past that hand, deleting is refused — removing a hand from the middle would throw off the scores that came after it. In that case, override the hand instead.
You can only delete the most recent hand at a table. Once play has moved on, override is the way to fix things.
Everything is logged
Both overriding and deleting appear in the activity log. Every correction leaves a trail, so you and your co-hosts can always see what changed and why.
A quick guide
| Situation | Use |
|---|---|
| Wrong winner, faan, deal-in, or score | Override |
| Hand shouldn't have been recorded, and it's the latest one | Delete |
| Hand shouldn't count, but play has moved on | Override |
For how hands get recorded in the first place, see recording hands. Sharing the fixing duties? See co-hosts.