Skip to main content

Creating an Event

An event is one game night. You create it from your club dashboard, give it a name and a date, and TileBuddy sets up the rest so players can join.

Set up the event

  1. Open your club dashboard.
  2. Create a new event.
  3. Give it a name and pick the date.
  4. Optionally set a Starts at time (this field is optional).
  5. Set the number of tables (1–50) for the night.
  6. Choose whether to ask for skill level at check-in (on by default).
  7. Apply a saved rule preset, or tap ✎ to edit one first.

That's enough to get started. You can adjust everything later from the host console.

note

Auto-seat (whether new check-ins drop straight into an open seat) is a live toggle in the host console, not a creation choice. See Host Console.

Share codes

Every event comes with two ways in:

  • A share code that players use to check in. Hand this out and they can join from their phones. See Checking in.
  • A separate co-host link for helpers who run the night alongside you. See Co-hosts.

Keep the co-host link private. It gives more control than the player check-in code.

Tables

TileBuddy creates your tables based on the number you entered — each gets a fun mahjong-themed name and four seats. You can change the count later from the host console.

When you want to tailor the room, you can:

  • Add or remove a table as the night's attendance shifts.
  • Rename a table.

How many events you can run

  • Free clubs can run one event, ever.
  • Club Pro is unlimited.

See Club settings for how to upgrade.

note

Free clubs still get the full event experience for that one night, including check-in codes, seating, and rotation.

Next step

Once your event exists and players start checking in, head to the host console. That's the live screen you run the whole night from.