Rule Presets
A preset is a saved bundle of your house rules. Set your rules the way your club likes to play, save them as a preset, and apply that preset to any event to configure everything at once.
What a preset holds
A preset remembers all of these settings:
| Setting | What it controls |
|---|---|
| Faan cap | The maximum faan for a hand |
| Rotation settings | How players move between tables |
| Hands between rotations | How many hands before a table rotates |
| Hand style | Which scoring hands are recognized (Classic / New 6 / New 18) |
| Payment mode | How scores turn into payments |
| Scoring table | The point values used |
| Show skill level | Whether players' skill levels are shown |
For more on the rotation settings inside a preset, see Table rotation.
Managing presets
You can build a library of presets for the different ways your club plays:
- Save a preset from your current rules.
- Edit a preset when your house rules change.
- Delete a preset you no longer use.
Keep one preset for casual nights and another for competitive nights. Switching between them takes one tap.
Applying a preset to an event
Applying a preset sets all those rules for the event at once — no configuring them one by one.
When you apply a preset, TileBuddy marks it as the event's selected preset. That way you can always see which preset is active for the night.
Tweaking after you apply
A preset is a starting point, not a lock. After you apply one, you can still change any individual rule for that event.
Changing a rule on the event does not change your saved preset. Your preset stays as you saved it for next time.
Where to apply presets
You can apply a preset when you create an event, or later from the Rules panel in the host console.